Gantry class abstract Components
Gantry represents a physical Gantry and can be used for controlling gantries of N axes.
For more information, see Gantry component.
- Inheritance
- Implementers
Constructors
- Gantry()
Properties
Methods
-
doCommand(
Map< String, dynamic> command) → Future<Map< String, dynamic> > -
Send/Receive arbitrary commands to the Resource
inherited
-
home(
{Map< String, dynamic> ? extra}) → Future<bool> - Run the homing sequence and return true if completed successfully.
-
isMoving(
) → Future< bool> - Whether the Gantry is currently moving.
-
lengths(
{Map< String, dynamic> ? extra}) → Future<List< double> > - Get the lengths of the axes of the gantry in millimeters.
-
moveToPosition(
List< double> positions, List<double> speeds, {Map<String, dynamic> ? extra}) → Future<void> - Move the gantry to a new position in millimeters at the requested speeds in millimeters/second.
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
position(
{Map< String, dynamic> ? extra}) → Future<List< double> > - Get the position of the axes in millimeters.
-
stop(
{Map< String, dynamic> ? extra}) → Future<void> - Stop all motion of the Gantry. It is assumed the Gantry stops immediately.
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited
Static Methods
-
fromRobot(
RobotClient robot, String name) → Gantry -
Get the Gantry named
name
from the provided robot. -
getResourceName(
String name) → ResourceName -
Get the ResourceName for this Gantry with the given
name