Gantry class abstract

Gantry represents a physical Gantry and can be used for controlling gantries of N axes.

Inheritance
Implementers

Constructors

Gantry()

Properties

hashCode int
The hash code for this object.
no setterinherited
name String
finalinherited
runtimeType Type
A representation of the runtime type of the object.
no setterinherited

Methods

doCommand(Map<String, dynamic> command) Future<Map<String, dynamic>>
Send/Receive arbitrary commands to the Resource
inherited
home({Map<String, dynamic>? extra}) Future<bool>
Run the homing sequence and return true if completed successfully
isMoving() Future<bool>
If the Gantry is currently moving
lengths({Map<String, dynamic>? extra}) Future<List<double>>
Get the lengths of the axes of the gantry in millimeters
moveToPosition(List<double> positions, List<double> speeds, {Map<String, dynamic>? extra}) Future<void>
Move the gantry to a new position in millimeters at the requested speeds in millimeters/second
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
position({Map<String, dynamic>? extra}) Future<List<double>>
Get the position of the axes in millimeters
stop({Map<String, dynamic>? extra}) Future<void>
Stop all motion of the Gantry. It is assumed the Gantry stops immediately
toString() String
A string representation of this object.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited

Static Methods

fromRobot(RobotClient robot, String name) Gantry
Get the Gantry named name from the provided robot.
getResourceName(String name) ResourceName
Get the ResourceName for this Gantry with the given name

Constants

subtype → const Subtype