Switch class abstract Components

Switch represents a set of finite positions.

For more information, see Switch component.

Inheritance
Implementers

Constructors

Switch()

Properties

hashCode int
The hash code for this object.
no setterinherited
name String
finalinherited
runtimeType Type
A representation of the runtime type of the object.
no setterinherited

Methods

doCommand(Map<String, dynamic> command) Future<Map<String, dynamic>>
Send/Receive arbitrary commands to the Resource
inherited
getNumberOfPositions({Map<String, dynamic>? extra}) Future<int>
Get the number of available positions (int) of the Switch.
getPosition({Map<String, dynamic>? extra}) Future<int>
Get the current position (int) of the Switch.
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
setPosition(int position, {Map<String, dynamic>? extra}) Future<void>
Update the Switch to the provided position.
toString() String
A string representation of this object.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited

Static Methods

fromRobot(RobotClient robot, String name) Switch
Get the Switch named name from the provided robot.
getResourceName(String name) ResourceName
Get the ResourceName for this Switch with the given name.

Constants

subtype → const Subtype