setPower abstract method
Set the linear and angular velocity of the Base.
When linear is a zero-vector, the base will spin.
When angular is a zero-vector, the base will move in a straight line.
When both linear and angular are zero-vectors, the base will stop.
When linear and angular are both non-zero-vectors, the base will move in an arc,
with a tighter radius if angular power is greater than linear power.
The positive y axis points forwards and the positive z axis points up.
// Move the base straight forward at 75% power:
await myBase.setPower(Vector3(0, 0.75, 0), Vector3());
// Move the base straight backward at 100% power:
await myBase.setPower(Vector3(0, -1, 0), Vector3());
// Turn the base to the left at 50% power:
await myBase.setPower(Vector3(), Vector3(0, 0, 0.5));
// Turn the base to the right at 60% power:
await myBase.setPower(Vector3(), Vector3(0, 0, -0.6));
For more information, see Base component.
Implementation
Future<void> setPower(common_pb.Vector3 linear, common_pb.Vector3 angular, {Map<String, dynamic>? extra});